This version can be installed over earlier versions without any additional work. If your scripts don't derive from FalloutNewVegasBaseScript they will still work, but you won't have access to the new functions, and calling FOSE-related functions will cause your script to fail. The functions in the scripting language have changed to reflect the differences between FO3 and FO:NV (for example, NVSE instead of FOSE). You can write powerful install scripts using the flexible XML Configuration scripts, the more powerful C# Scripts, or event the traditional OBMM/OMOD script language.įOMM still includes: TESsnip, BSA Creator/Unpacker, Shader Editor.įOMod scripts for FO:NV mods should derive from FalloutNewVegasBaseScript, instead of BaseScript. You can change the installation options of mods without have to reinstall them.Ĭontrol how your mod can be installed, and give your users choices.
However, for the most timely updates you may want to check out the New Vegas Nexus Page.ĭon't worry if a mod install fails FOMM cleans up after itself, preventing half-installed mods.įOMM is able to upgrade mods without have to re-activate them, and without changing which mods overwrite which. Don't worry, it still works with Fallout 3, and will continue to get support and new features. NOTE: I have made FOMM compatible with Fallout: New Vegas.